![]() ![]() ![]() “I've received a lot of thank-yous from folks with busy lives who simply don't have the time to search for hours on end,” he says, “or who had a particularly exploration-intensive seed.” For anyone who wants more of one game mechanic and/or less of another, using a tool like this is essential. User wd40bomber7 (who request we not share their real name) tells Inverse that this tool is important “because the worlds are totally random there is a lot of variance in how difficult any given map is.” Inexperienced players could come up against a major threat immediately. Normally, the game procedurally generates all of this behind the scenes, and the player has no way to preview what things will look like The map seed generates the layout of biomes, resources, bosses, and virtually every other aspect of the map all based on the original string of digits. I didn't realize they offered so much extra storage for their size, so I have always just been using ordinary chests, compressed as close together side to side and top to bottom, as the game mechanics allowed, and then spending all my time opening and closing my dozens of chests to find the thing I wanted :P I tried signage once or twice, but I found that it gets in the way more than helps, and requires lowering "chest density :P I still have the same "wall of chests", just that now, using black metal, there are far fewer chests to open, to find the whatever it is that I want :P I have some at my plains base, of course, but I also found a good time to sail some black metal back to my main base, so I have a wall of blackmetal chests there, as well.A fan-created world seed generator gives any and all Valheim players a huge advantage when it comes to picking a new world to explore.Ĭreated by Reddit user wd40bomber7, the Valheim World Generator lets users enter or randomize a World Seed - essentially a code that determines the entire layout of the entire game world - to get a sneak preview of what a Valheim session might look like. I didn't actually make any black metal chests in any of my games, until about 3 or 4 weeks ago. Just never thought about actively looking for a world with that specific feature. I mean, I suppose if I lucked into an elder altar right on the edge of the plains, I might do something similar. When I'm ready to choose somewhere for a plains farming base, I do the same, and then start mining out my "moat border", popping my head out every couple minutes to make sure I'm not near any lox or anything, or to deal with fulings attracted by the noise. I go in, explore, and before night comes, or when I find a village, I craft a table, use the hoe to raise a nice wide and tall (2 or 3 meters high) indestructible platform, put my portal on top, and then plan my next moves from there. By the time I'm ready for plains maneuvers, I usually just carry wood, stone, and the makings of my emergency portal, and a couple pickaxes and the hoe, along with my weapons and armor of course. I kind of like knowing (because I can see it with my own eyes, across the ocean) that "hey, there's an island right next door, no real sailing time required to explore it" vs "how long am I going to sail in this frickin' direction before hitting land, it's been two in-game days already!" can't tell you how many times I ended up suddenly surrounded by plains because I sailed right into the beach, when I only had bronze level gear or something like that). (although in the fog with the wind WITH you, is actually potentially more dangerous. especially at night, in the fog, with the wind against you. I find sailing to be one of the more stressful and time-consuming aspects of the game. I wonder why so many more people want "all biomes" on one island, but don't care where the bosses are.Īctually if I'd had space to put more poll options, I might have asked about "worlds where the islands are so close together they're visible across the ocean" vs "worlds that require a ton of "blind sailing". I am actually kind of surprised at the results of the poll so far. I really only asked out of idle curiosity. ![]()
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